bundle8.png
 

Bundling in the Gaming Industry (Analytical Writing)

Read Here

I speak about the project Here.

Team Size: 1

Role: Writer.

Development Cycle: 20 weeks (10 planning, 10 interviewing and writing).

Description: Bundling in the Gaming Industry is an honors thesis project with special thanks to Brian Schrank (Thesis Director) and Jay Margalus (Second Reader). In the project, I look at the recent movement of bundling games together in "pay what you want" bundles, and how these bundles impact the video games industry. 

POSTMORTEM

Core Tasks:

-Research.

-Writing and iterating those writings.

-Verbal presentation of thesis. 

What went well:

- I had several interesting points of data in this presentation. 

- The general structure of the paper was set up very well and progressed naturally. 

- Using factual evidence, I was able to accurately defend my thesis statement.

What went wrong:

- It was difficult to demonstrate non financial 'value' invested into the game.

- My paper generally favored primary sources, which are not free of bias.

What I learned:

-Offering your games at a deep discount dramatically increases financial gain and units sold.