Game_Mat.jpg
Team_Character_Sheet.jpg
Player_Chart.jpg
 

Gridiron 1972 (Tabletop RPG)

Print and Play Here

Team Size: 1

Role: Designer.

Development Cycle: 2 Weeks (Shipped June 2014).

Description: GRIDIRON 1972 is a print and play RPG where players take on the role of a college football coach. The game has a simple creation system that allows for unique players, skills, and a team that will grow and evolve over time. 

Core Tasks:

-System Designer.

-Writer.

POSTMORTEM

What went well:

-Creation system builds unique schools, impact players, and teams.

-Realistic gameplay reflects positive and negative traits for impact players, both on and off the field.

-Teams will carry on from season to season, adding a unique element to the tabletop RPG space.

What went wrong:

-Rock paper scissors combat system can feel bland and boring at times.

-Random dice rolling doesn't necessarily reflect the real world strategy associated with football.

What I learned:

-Emulate real world experiences in your games to deliver a familiar and complete experience.