Fortnite (Live Game)


ROLE: Balance Designer II

DESCRIPTION: I worked at Epic Games for about 7 years in multiple QA and Design roles on our Battle Royale game Fortnite. In my most recent and prominent role at Epic, I was a Balance Designer allocated to the Battle Royale team. While with the balance team, I owned season wide loot economies for build and no build BR mode, weapon design, live balance patches, and supported gameplay features, map features, progression/battle pass rewards, and vehicles. I focused heavily on making player centric data informed decisions through aggregated player data and playtest feedback.


CORE Work TASKS:

- Analyze player feedback and demonstrate player empathy to make player motivated decisions

- Ensure weapons, items, loot tables, and gameplay is always balanced for all player skill levels and all play styles

- Theorycraft and create new player augments, weapons, items, and play modes

- Documenting processes and design changes to futureproof our work

- Playtest live daily to ensure we always have a pulse on what’s happening in Fortnite

- Screen and interview potential candidates of multiple disciplines for new employment opportunities within Epic

- Support additional Design features as needed

 
 

Owned design features:

Click or hover over images for more info:

Showdown Loot Economy

Owned the start-to-finish design and implementation of loot and gold economy for Chapter 7 Season 2: Showdown

Westar 34’s (Dual Pistols)

Owned the start-to-finish design of the Westar 34’s (Dual Pistols) concurrently with other Star Wars weapons

DLT-19 Blaster (Assault Rifle)

Owned the start-to-finish design of the DLT-19 Blaster (Assault Rifle) concurrently with other Star Wars weapons

CR-2 Blaster (SMG)

Owned the start-to-finish design of the CR-2 Blaster (core SMG) concurrently with other Star Wars weapons

Scatter Blaster (Automatic Shotgun)

Owned the start-to-finish design of the Scatter Blaster (Automatic Shotgun) concurrently with other Star Wars weapons

Jawa Blaster (Single Fire Shotgun)

Owned the start-to-finish design of the Jawa Blaster (single fire shotgun) concurrently with other Star Wars weapons

Updated Stark Industries Rifle

Primary balance owner for the Updated Stark Industries Rifle

Heavy Impact Sniper Rifle

Owned the start-to-finish design of the Heavy Impact Sniper Rifle

Vehicle Mod: Mortar

Primary balance owner for Vehicle mods and vehicle mod revisions in Ch5s3

Vehicle Mod: Machine Gun

Primary balance owner for Vehicle mods and vehicle mod revisions in Ch5s3

Water Bending

Primary balance owner for Water Bending launch and Water Bending balance revision

Harbinger SMG

Owned the start-to-finish design of the Harbinger SMG

 

Additional Features Supported - Design:

Hover image for more details

Fortnite Reload

Our team was the direct owning team on Fortnite Reload. As such, I provided significant playtesting and design feedback throughout the modes iterative design process

Blitz Royale (New Playmode)

Supported overall development through significant playtesting, design feedback, and supporting loot economy balance

Fortnite The Simpsons (New Season)

Supported overall development through significant playtesting and design feedback

Galactic Battle (New Season)

Supported overall development through significant playtesting and design feedback

Fortnite Hunters (New Season)

Supported overall development through significant playtesting and design feedback

Fortnite Absolute Doom (New Season)

Supported overall development through significant playtesting and design feedback

Metallica: Fuel. Fire. Fury. (Event)

Supported the Metallica: Fuel. Fire. Fury. event through playtesting and design feedback

Fortnite Wrecked (New Season)

Supported overall season through significant playtesting and design feedback

Fortnite Midas Presents: Floor is Lava (Midseason Content)

Supported overall development through significant playtesting and balance feedback

Fortnite Myths vs Mortals (New Season)

Supported overall development through significant playtesting and design feedback

Fortnite Underground (New Season)

Supported overall development through significant playtesting and design feedback

Fortnite OG (New Season)

Supported overall development through playtesting

Find the Force (Midseason Content)

Supported overall development through playtesting

Vault Breakers (Midseason Content)

Supported overall development through playtesting

Weekly Quests Ch4 S1 (Quest Content)

Supported overall development through playtesting

Indiana Jones Quests (Quest Content)

Supported overall development through playtesting

 
 

Past Features Developed as a QA analyst:

Click or hover over images for more info

Chapter 4 Season 3 Battle Pass

I was the overall owner for all test execution on this feature

Chapter 4 Season 1 Battle Pass (Battle Pass 3.0)

I was the overall owner for all test execution on the Battle Pass design overhaul as a new transfer to the Battle Pass Team

(Click image for more info)

 

Vikora’s Level Up Quest Pack

Purchasable pack with placed in game tokens that unlock cosmetic rewards

I was the overall owner for all test execution and quality on this feature

Axion Sentinel’s Level Up Quest Pack

Purchasable pack with placed in game tokens that unlock cosmetic rewards

I was the overall owner for all test execution and quality on this feature

Strange Transmissions Quest Pack

Purchasable pack with cosmetics and unique in game quests. Executed as a collaboration with a third party partner

I was the overall owner for all test execution and quality on this feature

Bioluminescence Quest Pack

Purchasable pack with cosmetics and unique in game quests

I was the overall owner for all test execution and quality on this feature

Saint Academy Quest Pack

Purchasable pack with cosmetics and unique in game quests

I was the overall owner for all test execution and quality on this feature

Phantasm’s Level Up Quest Pack

Purchasable pack with placed in game tokens that unlock cosmetic rewards

I was the overall owner for all test execution and quality on this feature

Snap Quests

Unique in game quests that unlock parts of a buildable character

I was a supporting analyst of this feature, as part of my onboarding to a new space

 
 

Live Events developed:

All images are clickthrough links to in depth breakdowns of the live event

 

Additional Features Supported - QA:

Hover image for more details

Marvel POIs (Map Feature)

Marvel POIs (Map Feature)

I was the overall owner for all test execution and quality on this feature

Placed Rifts (Gameplay Feature)

Placed Rifts (Gameplay Feature)

I was the overall owner for all test execution and quality on this feature

Decoy Grenade (Item)

Decoy Grenade (Item)

I was the overall owner for all test execution and quality on this feature

Hidden Chest (Gameplay Feature)

Hidden Chest (Gameplay Feature)

I was the overall owner for all test execution and quality on this feature

Foraged Campfire (Gameplay Feature)

Foraged Campfire (Gameplay Feature)

I was the overall owner for all test execution and quality on this feature

Storm King (Limited Time Mode)

Storm King (Limited Time Mode)

I supported development on this feature through playtesting and initial test scope and planning

Slurpy Swamp (Point of Interest)

Slurpy Swamp (Point of Interest)

I was the overall owner for all test execution and quality on this feature

B.R.U.T.E. (Vehicle)

B.R.U.T.E. (Vehicle)

I supported the owning analyst with all test development and execution on this feature

 
 

Fortnite / Epic in the Media:

Top Five Most-Played Games on PlayStation and Xbox in 2025 in the US Were the Same as in 2024

Fortnite just had it’s ‘biggest day’ ever thanks to Fortnite OG with over 44.7 Million players

It’s happening, actual games are being made in Fortnite

Silicon Valley is racing to build the next version of the Internet. Fortnite might get there first.

‘Fortnite’ was the most important video game of this decade, and it will be for the next one too

Is ‘Fortnite’ The Most Popular Game Ever? It’s Beating TV and Movies

‘Fortnite’ Maker Epic Games Is Now Worth More Than Twice As Much As Major League Soccer

Awards:

Time100 Most Influential Companies - Epic Games (Time Magazine 2024)

Game of the Year - Fortnite (Samsung Galaxy Store Awards 2020)

Grand Prix Award in “Digital Craft” (Cannes Lion 2020/2021)

Grand Clio for Experience/Activation (Clio Awards 2020/2021)

Nominated: Best Live Special - Travis Scott and Fortnite Present: Astronomical (The Streamys 2020 )

Special Award - Epic Games (BAFTA 2019)

Studio of the Year - Epic Games (Golden Joystick 2019)

eSports Game of the Year - Fortnite (Golden Joystick 2019)

Best Ongoing Game - Fortnite (The Game Awards nominated 2020 - present; won 2018, 2019)

Ultimate Game of the Year - Fortnite (Golden Joystick 2018)

Best Multiplayer Game - Fortnite (The Game Awards 2018)

Most Influential / Best Game of The Decade - Fortnite (Wired || Washington Post || Forbes || Business Insider || Time)

BAFTA || Gamers’ Choice Awards || D.I.C.E. || Game Critics Awards

Other Awards

What working on Fortnite taught me:

While working on Fortnite I learned how to build gameplay for a large player ecosystem with unique challenges in a fast-paced environment. As a large scale live service game with rapidly changing goals, I needed to constantly know what my players were thinking, feeling, and wanting. Overall, Epic has a very high tolerance for risk in their development process. This risk tolerance allowed me to complete every stage of the design pipeline, from pen-and-paper prototyping all the way through post ship live support. Fortnite is on the forefront of changing how players and non-players alike consume entertainment, media, and the internet as a whole. Given this, working on Fortnite taught me how to execute design for that rapidly changing entertainment space while still delivering my promises to my players.